منابع مشابه
Designing Culturally Compatible Internet Gaming Sites
Rising e-commerce volumes the world over provide opportunities to global marketers to expand their markets using the Internet. While Internet casinos have had their share of failures, the industry still rakes in three times the revenues as web pornography. Converging web technology allows for Internet gaming operators to expand their markets all over the world. However, appealing to consumers i...
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In recent years, games and learning researchers have increasingly become interested in the "affinity spaces" (Gee, 2004) around popular videogames, identifying them as instructional spaces (Squire and Giovanetto, 2008) and contexts in which sophisticated reasoning practices are enacted (Steinkuehler and Duncan, 2008). However, the motivation for participation in these communities as well as the...
متن کاملLet Me Entertain You: Designing for Surveillance and Online Gaming
Multi-player online gaming environments are designed with the intent of providing entertaining experiences to players that not only foster re-playability but also to cultivate an ongoing allegiance or loyalty to the game publishers’/developers’ brand or various assets (e.g. Master Chief, Grand Theft Auto etc.). Design elements such as webcams, activity monitoring between players, and online pre...
متن کاملDesigning Puzzles for Collaborative Gaming Experience - CASE: eScape
This paper examines the issues of puzzle design in the context of collaborative gaming. The qualitative research approach involves both the conceptual analysis of key terminology and a case study of a collaborative game called eScape. The case study is a design experiment, involving both the process of designing a game environment and an empirical study, where data is collected using multiple m...
متن کاملDesigning User-Friendly Interfaces for Pervasive Gaming Applications
This chapter presents a formative multi-method evaluation on future gaming systems. Following a scenario-driven approach, quantitative and qualitative methods are employed to elicit feedback from different target user populations. Based on the results of the different evaluation parts, a set of design requirements for future home entertainment systems is derived.
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ژورنال
عنوان ژورنال: Conjunctions
سال: 2016
ISSN: 2246-3755
DOI: 10.7146/tjcp.v3i1.23645